Introduction to NFTs: What are they and why are they important for blockchain games?
Introduction: Non-fungible tokens (NFTs) are a relatively new concept in the blockchain world that have gained significant popularity in recent...
How NFTs are Changing the Game for Collectibles
Introduction Non-fungible tokens, or NFTs, have taken the world by storm, revolutionizing the way we think about collectibles. NFTs are...
NFTs and Intellectual Property: Addressing the Legal Issues Surrounding NFTs
In recent years, NFTs, or non-fungible tokens, have gained popularity as a way for creators to monetize their digital...
Multiplayer Browser – Stack Browser Announces Selling Lifetime Licenses as NFTs
Amsterdam, The Netherlands - Multiplayer browser for Collaboration - Stack Browser, is planning to sell lifetime licenses of its subscription...
Flash News: OKX Lists LDO, Discounts More Blue-chip NFTs and Offers up to 65.35% Staking APY
VICTORIA, Seychelles, Sept. 02, 2022 (GLOBE NEWSWIRE) -- OKX, the world’s second largest crypto exchange, has issued business updates for the...
Using NFTs, SocialPayMe is enabling marketers and influencers to monetise their social media presence
Aug 17, 2022 FOR IMMEDIATE RELEASE Media contact – Jenny Kefauver, 703-850-3533, [email protected] SocialPayMe Launches first NFT Marketplace On Blockchain...
Twitter founds its new hype NFT collection
Whether you’re a blockchain enthusiast or an NFT novice, you probably know how valuable an NFT can be. Some of...
Introducing Lords of The Lands – A Futuristic Metaverse Space for NFT Rentals
Overview Lords of The Lands (LOL) is a utility-driven metaverse project, futuristic new age medieval world ruled by its neo...
Animoca Brands, Leading Blockchain Games Company, Becomes Lead Liberty Gaming Investor
June 13th 2022, LONDON - Animoca Brands, Hong Kong-based game software company and venture capitalist, has become Liberty Gaming’s primary investor....
Moody Mink Society Boosts Mental Health with a New NFT Collection
Every year, mental illness impacts 19% of adults, 46% of teenagers and 13% of children. These people could be...